By combining sculptural constructions, a focus on temporality, immersive space and performative qualities, Domain of Things aims to look at a surreal landscape, and underground society, as a
manifestation of a current condition: a time when entire communities face questions of escapism and survival, while as a culture we simultaneously experience an increasingly addictive
relationship to the pleasures facilitated by technology. Domain of Things speaks of a society at the brink of discovery and destruction, and divided between a drive for individuality and a
compulsion for connection.